Star Wars d6 Rules: CTU Talents List

This is the talents list for my CTU game, adapted from the list that Chris put together for his Stargate game, using the Star Wars d6 system.

Roll Talent Roll Talent Roll Talent
 1-3  Special  34  Streetwise  65  Sneak
 4-5   Any Dex  35  Survival  66-67  Any Strength
 6-7  Special  36  Tactics  68-69  Special
 8  Archaic Guns  37  Technology  70  Brawling
 9  Bows  38  Value  71  Climbing / Jumping

 10

 Dodge  39-40  Willpower  72  Lifting
 11  Energy Weapons  41-42  Any Mechanical  73  Stamina
 12  Firearms  43  Beast Riding  74  Swimming
 13  Grenade  44  Communications  75-76  Any Technical
 14  Heavy Weapons  45  Fixed-Wing Ops  77-78  Special
 15  Melee Combat  46  Ground Vehicle Ops  79  Computer Programming / Repair
 16  Missile Weapons  47  Hover Vehicle Ops  80  Demolitions
 17  Pick Pocket  48  Rotor-Wing Ops  81  Electronics
 18  Running  49  Sensors  82  Firearm Repair
 19  Thrown Weapons  50  Small Boat Operations  83  First Aid
 20-21  Any Knowledge  51-52  Any Perception  84  Fixed-Wing Vehicle Repair
 22-23  Special  53-54  Special  85  Ground Vehicle Repair
 24  Area Knowledge  55  Bargain  86  Hover Vehicle Repair
 25  Bureaucracy  56  Command  87  Medicine
 26  Business  57  Con  88  Rotor-Wing Vehicle Repair
 27  Cultures  58  Forgery  89  Security
 28  Intimidation  59  Gambling  90  Tradesman (must specialize)
 29  Languages  60  Hide  91-92  Special
 30  Law Enforcement  61  Investigation  93-94  Extra Talent
 31  Lore  62  Persuasion  95-00 Any One Talent 
 32  Religion  63  Scrutinize    
 33 Scholar (must specialize)  64  Search    

Special Talents

Where D = Dexterity, K = Knowledge, P = Perception, and T = Technical 

Roll Talent Roll Talent
 1-4 D - Acrobatics (+1D Dodge, halves fall damage)    
5-8 D - Contort / Escape (same as Force skill) 53-56 K - History
9-12 D - Juggling 57-60 K - Physics
13-16 D - Sleight of Hand 61-64 K - Metallurgy
17-20 D - Hunting / Sniping 65-68 K - Technology
21-24 D - Catching Thrown Weapons 69-72 K - Engineering
25-28 K - Animal Husbandry (+1D Beast Riding) 73-76 K - Encoding / Decoding (+2D Communications)
29-32 K - Agriculture 77-80 P - Acting (+2D Persuasion)
33-36 K - Botany 81-84 P - Mimicry (+1D Persuasion)
37-40 K - Anatomy 85-88 P - Disguise (+1D Persuasion)
41-44 K - Geology 89-92 T - Medicine
45-48 K - Astronomy (+2D Navigation if conditions permit) 93-96 T - Computer Hacking (+1D Computer Security)
49-52 K - Navigation 97-100 T - Fabrication (Metal Items)