Morrow Project Notes

Character Attributes

MP characters are composed of seven attributes in the range 0-20 (4d6-4):

  • Strength
  • Constitution
  • Dexterity
  • Accuracy
  • Charisma
  • Psionics
  • Luck

Of these, the most important for our purposes are Strength and Constitution, as these are used to calculate Structure Points (Sp) and Blood Points (Bp).

Sp = Bp = STR x CON + 100

This yields a range of 100 - 500, with 250 as the mean, and approximates the character's size or body mass.  Structure Points represent the amount of physical damage a character can withstand, while Blood Points represent the amount of blood in the character's body.  (Can't forget to bleed, now can we?)

Body Percentages

The total Structure Points are divided over the entire body to represent loss of function in each part of the body as it takes damage.  This is done by dividing Sp by the approximate mass percentage of that part of the body, rounding upward to the nearest whole number.

Body Percentages
Body Part Percentage
Torso 38%
Leg (each) 19%
- Thigh 8%
- Calf 5%
- Foot 4%
- Hip Joint 1%
- Knee 1%
- Ankle 1%
Arm (each) 9%
- Upper arm 2%
- Lower arm 2%
- Shoulder joint 1%
- Hand 1%
- Elbow 1%
- Wrist 1%
Head 6%

Blood Type

MP also requires each character to know their blood type.

Blood Type
Die Roll Blood Type
1-8 O
9-16 A
17-19 B
20 AB
Rh Factor
Die Roll Rh Factor
1-17 + (positive)
18-20 - (negative)

Ammunition, Armor, Penetration, and E-factor

From the Morrow Project rules:

"A projectile carries energy with it to the target and in this manner causes damage.  This energy takes the form of the speed in which the projectile strikes the target.  It was to account for this energy that the E-factor was developed."

"The term E-factor comes from the Efficiency of a projectile.  It accounts for the amount of armor a projectile can penetrate as well as the damage it does.  The E-factor is found by multiplying the projectile's diameter, in thousandths of an inch, times the muzzle velocity of the projectile, in feet per second, divided by 50."

(D x V) ÷ 50 = E

 

Armor Class
Armor Class cm of Steel cm of Wood cm of Concrete cm of Stone Material
A         Skin
B         Cloth (heavy)
C         Leather
1   2.54 0.03   13mm light plastic
2   5.08 0.5   13mm heavy platic
3 0.25 7.62 0.76   Chain mail
4 0.34 10.16 1.02 7.62 3mm armor plate
5 0.42 12.7 1.27 8.89  
6 0.5 15.24 1.52   Nylon body armor
7 0.57 17.78 1.79   Resistweve cloth
8 0.64 20.32     6mm fiberglass plate
9 0.7 22.86     6mm aluminum plate
10 0.76 25.4 3.18 16.51  
14         Kevlar vest
15 1.02 34.29 7.62 22.86  
16         19mm Lexan
18         Fiberglass / titanium plate
19         13mm aluminum
20 1.27 45.72 10.16 30.48  
21         3mm boron carbide ceramic
25 1.52 55.88 15.24 36.83  
30 1.79 66.04 19.05 43.18  
35 2.03 78.74 22.86 49.53 3mm boron / carbon filament plate
40    88.9 29.21 55.88  
42 2.29        
45   99.06  34.29 60.96  
48 2.54        
50   109.22  39.37 66.04  
55   121.92 45.72 71.12  
60   129.54 50.8 76.2  
65 3.18        
82 3.81        
90 4.06 190.5 91.44 106.68  
100 4.45        
120 5.08        
160 6.35        
200 7.62        
250 8.89        
300 10.16        
350 11.43        
400 12.7